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| Xcode 3 Unleashed | 
enlarge | List Price: $44.99 Buy New: $20.00 You Save: $24.99 (56%)
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Avg. Customer Rating:   (based on 9 reviews) Sales Rank: 11101 Category: Book
Author: Fritz Anderson Publisher: Sams Studio: Sams Manufacturer: Sams Label: Sams Languages: English (Original Language), English (Unknown), English (Published) Media: Paperback Edition: 1 Pap/Cdr Number Of Items: 1 Pages: 560 Shipping Weight (lbs): 2.4 Dimensions (in): 9.1 x 7 x 1.2
ISBN: 0321552636 Dewey Decimal Number: 005.432 EAN: 9780321552631 ASIN: 0321552636
Publication Date: July 27, 2008 Availability: Usually ships in 1-2 business days
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| Customer Reviews:
| Showing reviews 6-9 of 9 | | « PREV | | |
  Good intro to Xcode, but not Cocoa September 16, 2008 5 out of 5 found this review helpful
I was given this book by being a member of the Des Moines Cocoaheads group, and as a new developer on the Mac, I was very grateful for it. While other books provide a better introduction to Cocoa and Objective-C, Xcode 3 Unleashed fills a gap by providing detailed explanations of the Xcode IDE itself.
I was able to immediately make use of Chapter 8, Version Control, in my project. That chapter alone is almost worth the cost of the book. It steps you through creating a local repository, adding your project to the repository, committing changes, comparing files, and rolling back changes. After using the built in subversion support in Xcode, relying on Time Machine for version control seems archaic.
Fritz Anderson also spends a good deal of time introducing Xcode to developers more familiar with UNIX and Linux development. Chapter 21 is dedicated to "make Veterans", and explains how Xcode builds a project under the hood. This book also includes separate chapters for using the included debugging and optimization tools like Shark and Instruments.
The last thing I'd like to say about the book is that it is beautifully laid out. Full color illustrations and syntax highlighting that matches the default Xcode editor really make the book stand out. I do not think Xcode 3 Unleashed should be the first book you read getting started in Cocoa development, but it is certainly towards the top of the list. I would recommend learning C first, then Objective-C, and then moving into the IDE. You are much more likely to appreciate all that Xcode does for you after that.
  The BEST way to get familiar with the Xcode Environment. August 21, 2008 14 out of 15 found this review helpful
As another reviewer so kindly mentioned, this book is not for those new to programming, objective-c, or object oriented development. It is Perfect for those of us with a strong background in development that are looking for a walkthrough of the Xcode development environment.
This book makes an excellent followup to Cocoa- Programming for Mac- OS X, Third edition This text moves well beyond cocoa development theory into giving readers a very visual (tons of color screenshots and diagrams) tour of the XCode environment by walking them step-by-step through building a project that implements most of the features that beginning cocoa developers will want to know about when trying to break into the OSX Development world.
One of the biggest plusses about this book has to be the attention given to the Debugger, Unit Testing, Memory Mangement, Instruments and other performance tools. It's information I didn't know how to find before reading this text, and it has given me a greater knowledge about how to better tune my apps and what to pay more attention to while coding.
Overall I would highly recommend picking up Xcode 3 Unleashed to anybody who is seriously considering making an entry into the world of Apple software development. There are too few books on Apple dev, and the fact is that a majority of them are outdated and useless as of Xcode 3 except for theory. This book is a fresh look at Apples latest development environment and I would encourage you to pick it up and get started--it's a great read.
For those of you interested in picking up Xcode skills for iPhone development, this is really a great getting started point for learning the IDE, getting your hands dirty with proper MVC, and learning how to debug and tune your apps. It is definitely worth the read and perhaps a bit more in line with your goals of learning the apple development environment than the Hillegass book. (I wish I had started here first)
And thanks go to Fritz, by the way, for taking the time to create such an in depth tutorial to what is becoming a teriffic development environment from Apple.
  One of the best books I've read on Mac OS X development! August 20, 2008 7 out of 7 found this review helpful
This is a great book. It is not a pure Cocoa Development book, although it does cover some aspects of Cocoa Development. This goes into all the critical pieces of XCode, i.e. the IDE, Debugger, Source Control, Instrumentation, etc.
Very well illustrated with great layou. I've been a developer for almost 20 years. Have lots of development books. This ranks up there with the best. Makes a perfect companion to Aaron Hillegrass's "Cocoa Programming for Mac OS X" 3RD EDITION. If you're new to Mac OS X Cocoa and iPhone development, the learning curve is steep, but these two books will get you on your way. Have Fun!
  Not for Newbs August 19, 2008 15 out of 22 found this review helpful
If you are looking to enter into Xcode development, look elsewhere. This book quickly jumps from the typical "Hello, World" example into complexity without acclimation. While the examples are easy to replicate, there is little explanation as to why you are doing things in the mentioned fashion. Touted as being for the beginner, I find that is highly inaccurate.
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